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This gallery contains 3 photos.
It’s hard to believe how many ways the iPad version of NBA 2K12 is broken; It feels like the most unprofessional, sloppy, haphazard sports game to ever bear the 2K Games logo. In most cases, the original Sega Dreamcast version of NBA 2K (from 1999, mind you) feels like a more competent, polished piece of work. Fortunately, lurking beneath the countless bugs and misfires is a single great idea with a decent implementation, one that actually feels like the first big leap in sports games in a decade.
But first, the problems.
Now for the good news:
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Click ‘em to see the descriptions. Assuming you care enough to have them described to you.
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This is a batch of individual panels from a little digital comic I’m working on. My degree of satisfaction with them varies from day to day.
A conversationally valid statement that my twelve year old self –living 30 years in the past– would find positively mystifying:
“All this spam is totally blowing up my inbox!”
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As a kid, I was fairly enthusiastic with a pencil… but not all that good. There were a lot of Honorable Mentions for me, the occasional pat on the head, and an endless collection of college-ruled notebooks filled with doodles and sketches. I never really pursued it in an academic way, so I didn’t develop any real technique, and by my 20s, my interest had faded substantially.
There was a brief period in my mid-20s where I picked up a tiny Wacom drawing pad and tried it for a while, but it was never something I could seriously leverage. The disconnect between the drawing surface and the screen was just too much for me. I became slightly excited when Wacom eventually introduced their Cintiq line –which integrated a live monitor into the pad– but the $1,000+ price tag on a single-purpose device was impossible to justify.
When the iPad launched in 2010, I immediately bought one. It didn’t take long for me to see how this new slab of glass and aluminum could be used as a sort of mini-Cintiq, so I tried out a few painting/drawing apps. Nothing particularly impressed me, however, since drawing with a finger proved to be pretty clunky; as it turns out, my fingers are neither transparent nor thin, and they kind of need to be in order to see what I’m drawing on a touchscreen. When I factored in the iPad’s lack of pressure sensitivity, the whole process of finger-painting was too awkward to hold my interest. I promptly gave up. Continue reading
What we learn to regret
will summon the wolves
that savor half-measures
and details missed